Activeweb appsJavaScriptMIT

ECE Pong

Built with Cursor agent, 100% autonomously

56 viewsAdded 1mo ago

AI-Agent Assisted

Tier 3
Cursor
Signals: Cursor

README

ECE PONG BABY - Development Journey

This document chronicles how this modern take on the classic Pong game was built using Cursor's AI agent. The development process involved several iterations and feature additions, each building upon the last to create a feature-rich, responsive game.

Development Steps

1. Audio Implementation

  • Initially addressed browser security requirements for audio context
  • Added audio initialization after user interaction
  • Implemented a beeping sound system with both Web Audio API and HTML5 Audio fallback
  • Added an overlay prompting users to interact for sound enablement

2. Sound and Music Enhancement

  • Improved the beeping sound to be more noticeable
  • Added error logging for audio debugging
  • Integrated a YouTube lofi music player
  • Implemented iOS compatibility for audio playback

3. Game Start Screen

  • Added a start screen with a big green "START" button
  • Implemented game state management with isStarted flag
  • Created a semi-transparent overlay with title
  • Added hover effects and animations for the start button
  • Game physics only begin after clicking start

4. Visual Enhancements

  • Added player and computer paddle avatars
  • Doubled the size of avatars for better visibility
  • Positioned the lofi music player at the top of the screen
  • Updated the title to "ECE PONG BABY"
  • Added visual polish with shadows and animations

5. Mobile and Touch Support

  • Implemented responsive design for all screen sizes
  • Added touch controls with left/right buttons
  • Created mobile-friendly layout adjustments
  • Implemented both touch and mouse event handling
  • Added visual feedback for control buttons

Technical Features

Game Components

  • Canvas-based rendering
  • Face detection for ball avatar using TensorFlow.js
  • Responsive canvas scaling
  • Circular avatar clipping
  • Collision detection and scoring system

Audio System

  • Dual audio system (Web Audio API + HTML5 Audio fallback)
  • YouTube embed for background music
  • Sound effects for paddle hits

Controls

  • Keyboard arrow keys
  • Touch controls for mobile
  • Mouse click support for buttons
  • Responsive control buttons

UI/UX

  • Mobile-first responsive design
  • Touch-friendly controls
  • Visual feedback for all interactions
  • Loading states and fallbacks
  • Smooth animations and transitions

Technologies Used

  • HTML5 Canvas
  • JavaScript (ES6+)
  • TensorFlow.js (face detection)
  • Web Audio API
  • YouTube Embed API
  • CSS3 with media queries

Mobile Optimizations

  • Touch event handling
  • Responsive layout
  • Mobile-friendly button sizes
  • Proper viewport settings
  • Touch action handling
  • Prevent unwanted zooming/scaling

Future Improvements

  • Add difficulty levels
  • Implement multiplayer support
  • Add power-ups and special effects
  • Save high scores
  • Add sound volume controls
  • Implement pause functionality

Running the Game

  1. Click the START button to begin
  2. Use arrow keys or touch controls to move your paddle
  3. Try to beat the computer!
  4. Enjoy the lofi background music while playing

Development Notes

This game was built iteratively with Cursor's AI agent, focusing on one feature at a time and ensuring each addition was properly integrated and tested before moving on to the next. The development process emphasized user experience, mobile compatibility, and robust error handling.

Tags

JavaScript

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